Kell, scene 2
A downloadable game
This branching dialogue script is for the character of Kell, the Ai character from a Games Jam I participated in last year.
Our team's concept was intended to touch on mental health in a sci-fi setting, allowing for buffs or debuffs to your spaceship depending on how well you interacted with your crew.
The scripts were initially integrated into the code via spreadsheet documentation and coding, so I have transcribed them into Twine for easier access.
Status | Released |
Author | Nick Thorpe |
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AI_Kell_Script_Scene2.html 316 kB
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